Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
317 4490d 8h leod /highres/textures/ Polymost grass #2  
316 4490d 8h leod /highres/ Polymost grass #1  
308 4496d 3h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
306 4496d 14h leod /highres/ JPG->PNG conversions reverted  
305 4497d 2h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4497d 4h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4497d 4h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4497d 13h leod /highres/textures/ fix case of 1151 #2  
301 4497d 13h leod /highres/textures/ fix case of 1151 #1  
300 4497d 14h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4498d 16h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4516d 15h spiker /highres/ 281  
294 4517d 7h spiker /highres/ Added 4266  
292 4519d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4534d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4564d 7h spiker /highres/  
286 4569d 19h spiker /highres/ 4154  
285 4596d 6h nightfright / Reverted to previous versions: 341-343  
283 4652d 19h spiker /highres/  
281 4655d 19h nightfright / Modified: #341, 343  
280 4662d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4711d 6h loomsday /highres/ #369 polymerized + #797 recreated  
276 4719d 10h spiker /highres/  
274 4728d 8h loomsday /highres/ polyTile #367  
273 4728d 9h spiker /highres/ 885 polymerized  
272 4728d 13h spiker /highres/textures/  
271 4728d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4729d 9h spiker /highres/ Content by Lightsource  
269 4731d 11h loomsday /highres/ polymerTile #318  
268 4732d 9h loomsday /highres/ polymer-ed tile #317  
266 4743d 8h loomsday /highres/ #371 polymerized, #152 glow added  
265 4746d 22h spiker /highres/ Fixes some broken normal maps  
264 4765d 17h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4771d 14h nightfright / Updated: #821, 1189, 2493  
261 4792d 8h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4795d 19h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4801d 9h parkar / Added installer source.  
237 4836d 14h devastator /highres/ 349 and 454 diffuse update  
234 4842d 13h devastator /highres/ 333-334 Tentacles embracing  
233 4842d 17h devastator /highres/ Remade 344 for future tentacle embracing.