Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4490d 8h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4490d 8h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4496d 3h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4496d 14h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4497d 2h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4497d 4h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4497d 4h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4497d 13h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4497d 13h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4497d 14h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4498d 16h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4516d 15h |
spiker |
/highres/ |
281 |
|
294 |
4517d 7h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4519d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4534d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4564d 7h |
spiker |
/highres/ |
|
|
286 |
4569d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4596d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4652d 19h |
spiker |
/highres/ |
|
|
281 |
4655d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4662d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4711d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4719d 10h |
spiker |
/highres/ |
|
|
274 |
4728d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4728d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4728d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4728d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4729d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4731d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4732d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4743d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4746d 22h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4765d 17h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4771d 14h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4792d 8h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4795d 19h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4801d 9h |
parkar |
/ |
Added installer source. |
|
237 |
4836d 14h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4842d 13h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4842d 17h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|