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Rev Age Author Path Log message Diff
308 4496d 23h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4497d 4h leod /highres/ fix 724_d  
306 4497d 10h leod /highres/ JPG->PNG conversions reverted  
305 4497d 22h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
303 4497d 23h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
300 4498d 9h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4499d 12h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4517d 10h spiker /highres/ 281  
294 4518d 2h spiker /highres/ Added 4266  
292 4520d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
287 4565d 3h spiker /highres/  
286 4570d 14h spiker /highres/ 4154  
285 4597d 1h nightfright / Reverted to previous versions: 341-343  
283 4653d 14h spiker /highres/  
281 4656d 14h nightfright / Modified: #341, 343  
278 4712d 1h loomsday /highres/ #369 polymerized + #797 recreated  
276 4720d 5h spiker /highres/  
274 4729d 3h loomsday /highres/ polyTile #367  
273 4729d 4h spiker /highres/ 885 polymerized  
271 4729d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
269 4732d 6h loomsday /highres/ polymerTile #318  
268 4733d 5h loomsday /highres/ polymer-ed tile #317  
266 4744d 3h loomsday /highres/ #371 polymerized, #152 glow added  
265 4747d 17h spiker /highres/ Fixes some broken normal maps  
264 4766d 13h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4772d 9h nightfright / Updated: #821, 1189, 2493  
261 4793d 4h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
242 4823d 15h nightfright / Improvements for #817/818 (forgot those during last commit)  
237 4837d 9h devastator /highres/ 349 and 454 diffuse update  
234 4843d 9h devastator /highres/ 333-334 Tentacles embracing  
233 4843d 13h devastator /highres/ Remade 344 for future tentacle embracing.  
226 4847d 4h devastator /highres/ 1140 embracing set for japanese paper-walls  
224 4847d 5h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
219 4849d 11h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
212 4857d 3h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
208 4858d 18h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4859d 2h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4864d 4h devastator /highres/ Texture 0246 polymer  
202 4864d 10h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4869d 3h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures