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727 1474d 20h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1474d 23h leod /maphacks/ Maphacks : tile comment consistency fix #3  
725 1475d 5h leod /maphacks/ Maphacks : tile comment consistency fix #2  
724 1476d 1h leod /maphacks/ Maphacks : Fix some more autodetected issues; start fixing tile comment consistency  
722 1521d 20h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1521d 22h leod /maphacks/ Maphacks: last touches before ...  
719 1532d 0h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
718 1532d 0h leod /maphacks/ Maphacks : prepare for scripted patching; DEFs :http -> https  
717 1533d 20h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1540d 3h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
715 1540d 22h leod / Maphacks : Fix some errors and non-errors, found by mhk parser; notmd3 = notmd2 = notmd; nomd3anim = nomd2anim = nomdanim  
713 1570d 0h leod /maphacks/ Maphacks : E4L11 - re-enable hiding dispswitch2; cosmetics  
711 1726d 22h leod / Maphacks: ZERO, + some housekeeping;
hrp_extract: improve Voxel Pack handling
 
710 1840d 6h leod / hrp_extract : major overhaul, change extension to "bash"

Rename Metropolitan MHKs
DEFs: remove TABs
HRP_EXTRACT:
- work on CON and GRP files as well, recognize "setdefname"
- AUTO Mode:
- extract complete mod, start at EDUKE.CON|GAME.CON|duke3d.def, respectively
- also search DUKE3D.GRP
- Speedup on Windows by using Bash's internal regex engine
- New "HRPTYPE"s: maphacks, voxels, auto
 
707 1861d 10h leod / Maphacks: set "move to infinity" to 'mdxoff 9999999' + 'pitch -1'  
705 1871d 18h leod /maphacks/ Maphacks: interim checkin  
702 1894d 4h leod /maphacks/ UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13  
701 1896d 1h leod /maphacks/ UserMapHacks: Pyratel, and less recent releases; some housekeeping  
690 2921d 6h leod / UserMapHacks: a couple of 'recent' releases  
683 3128d 18h leod /maphacks/ UserMapHacks: New York Rebellion Episode aka FM1X, and others  
681 3156d 22h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
679 3184d 22h leod /maphacks/ UserMapHacks: The usual mix of old and recent releases  
678 3243d 19h leod /maphacks/ UserMapHacks: interim checkin  
676 3264d 0h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
670 3348d 5h leod /maphacks/ UserMapHacks: DNE 2.0, replace spaces in file names  
667 3373d 18h leod / #2264: zadd 1 to avoid flickering in Polymer;
UserMapHacks: catch up with recent releases (Kamikaze still pending though)
 
666 3398d 6h leod / #0336-0338: remove x/yscale;
Polymost: use new cranepole, move old crane skin;
Maphacks: Original Game's maphack review completed (E2L1-7)
 
661 3418d 23h leod / *** Dang typo: Maphack DEF tokens implemented as of EDuke32 r4884 ***
Some Polymost-only items moved; Maphacks: E3L1,3,6, E4L9-11 reviewed; UserMapHacks: 666 episode, some *.mhk renamed
 
660 3438d 19h leod / *** Maphack DEF tokens implemented as of EDuke32 r4484 ***
If r4484 or newer doesn't (yet) work for you, try my r4495 backport:
http://forums.duke4.net/index.php?showtopic=3513

UserMapHacks: Support Nightfright's Addon Pack (part 2)
(for already available maphack counterparts)
 
659 3446d 21h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
647 3533d 4h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3548d 21h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
643 3593d 3h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3613d 6h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3631d 20h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3643d 0h leod / UserMapHacks: big update  
639 3659d 2h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3681d 21h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
636 3692d 2h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3709d 21h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)