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727 1488d 20h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1488d 23h leod /maphacks/ Maphacks : tile comment consistency fix #3  
725 1489d 5h leod /maphacks/ Maphacks : tile comment consistency fix #2  
724 1490d 1h leod /maphacks/ Maphacks : Fix some more autodetected issues; start fixing tile comment consistency  
722 1535d 20h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1535d 22h leod /maphacks/ Maphacks: last touches before ...  
719 1546d 0h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
718 1546d 0h leod /maphacks/ Maphacks : prepare for scripted patching; DEFs :http -> https  
717 1547d 20h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1554d 3h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
715 1554d 22h leod / Maphacks : Fix some errors and non-errors, found by mhk parser; notmd3 = notmd2 = notmd; nomd3anim = nomd2anim = nomdanim  
713 1584d 0h leod /maphacks/ Maphacks : E4L11 - re-enable hiding dispswitch2; cosmetics  
711 1740d 22h leod / Maphacks: ZERO, + some housekeeping;
hrp_extract: improve Voxel Pack handling
 
710 1854d 6h leod / hrp_extract : major overhaul, change extension to "bash"

Rename Metropolitan MHKs
DEFs: remove TABs
HRP_EXTRACT:
- work on CON and GRP files as well, recognize "setdefname"
- AUTO Mode:
- extract complete mod, start at EDUKE.CON|GAME.CON|duke3d.def, respectively
- also search DUKE3D.GRP
- Speedup on Windows by using Bash's internal regex engine
- New "HRPTYPE"s: maphacks, voxels, auto
 
707 1875d 10h leod / Maphacks: set "move to infinity" to 'mdxoff 9999999' + 'pitch -1'  
705 1885d 18h leod /maphacks/ Maphacks: interim checkin  
702 1908d 4h leod /maphacks/ UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13  
701 1910d 1h leod /maphacks/ UserMapHacks: Pyratel, and less recent releases; some housekeeping  
690 2935d 6h leod / UserMapHacks: a couple of 'recent' releases  
683 3142d 18h leod /maphacks/ UserMapHacks: New York Rebellion Episode aka FM1X, and others  
681 3170d 22h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
679 3198d 22h leod /maphacks/ UserMapHacks: The usual mix of old and recent releases  
678 3257d 19h leod /maphacks/ UserMapHacks: interim checkin  
676 3278d 0h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
670 3362d 5h leod /maphacks/ UserMapHacks: DNE 2.0, replace spaces in file names  
667 3387d 18h leod / #2264: zadd 1 to avoid flickering in Polymer;
UserMapHacks: catch up with recent releases (Kamikaze still pending though)
 
666 3412d 6h leod / #0336-0338: remove x/yscale;
Polymost: use new cranepole, move old crane skin;
Maphacks: Original Game's maphack review completed (E2L1-7)
 
661 3432d 23h leod / *** Dang typo: Maphack DEF tokens implemented as of EDuke32 r4884 ***
Some Polymost-only items moved; Maphacks: E3L1,3,6, E4L9-11 reviewed; UserMapHacks: 666 episode, some *.mhk renamed
 
660 3452d 19h leod / *** Maphack DEF tokens implemented as of EDuke32 r4484 ***
If r4484 or newer doesn't (yet) work for you, try my r4495 backport:
http://forums.duke4.net/index.php?showtopic=3513

UserMapHacks: Support Nightfright's Addon Pack (part 2)
(for already available maphack counterparts)
 
659 3460d 21h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
647 3547d 4h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3562d 21h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
643 3607d 3h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3627d 6h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3645d 20h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3657d 0h leod / UserMapHacks: big update  
639 3673d 2h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3695d 21h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
636 3706d 2h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3723d 21h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)