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288 4553d 14h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4583d 2h spiker /highres/  
286 4588d 13h spiker /highres/ 4154  
285 4615d 1h nightfright / Reverted to previous versions: 341-343  
284 4671d 0h loomsday /highres/sprites/props/ doublesided now  
283 4671d 14h spiker /highres/  
282 4671d 19h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4674d 13h nightfright / Modified: #341, 343  
280 4681d 14h nightfright / Modified: #342, 343, 821, 916, 917  
278 4730d 1h loomsday /highres/ #369 polymerized + #797 recreated  
277 4738d 4h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4738d 5h spiker /highres/  
275 4746d 3h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4747d 2h loomsday /highres/ polyTile #367  
273 4747d 4h spiker /highres/ 885 polymerized  
272 4747d 8h spiker /highres/textures/  
271 4747d 8h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4748d 4h spiker /highres/ Content by Lightsource  
269 4750d 5h loomsday /highres/ polymerTile #318  
268 4751d 4h loomsday /highres/ polymer-ed tile #317  
267 4758d 19h h266 /highres/screen/fonts/digital/  
266 4762d 3h loomsday /highres/ #371 polymerized, #152 glow added  
265 4765d 17h spiker /highres/ Fixes some broken normal maps  
264 4784d 12h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4790d 9h nightfright / Updated: #821, 1189, 2493  
262 4804d 2h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4811d 3h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4814d 14h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4819d 14h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4820d 4h parkar / Added installer source.  
256 4821d 13h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4826d 8h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4827d 13h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4827d 15h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4828d 2h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4828d 7h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4828d 7h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4837d 2h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4838d 14h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4839d 4h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)