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290 4564d 14h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4564d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4569d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4598d 16h spiker /highres/  
286 4604d 3h spiker /highres/ 4154  
285 4630d 15h nightfright / Reverted to previous versions: 341-343  
284 4686d 14h loomsday /highres/sprites/props/ doublesided now  
283 4687d 3h spiker /highres/  
282 4687d 9h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4690d 3h nightfright / Modified: #341, 343  
280 4697d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4745d 15h loomsday /highres/ #369 polymerized + #797 recreated  
277 4753d 18h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4753d 19h spiker /highres/  
275 4761d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4762d 16h loomsday /highres/ polyTile #367  
273 4762d 18h spiker /highres/ 885 polymerized  
272 4762d 22h spiker /highres/textures/  
271 4762d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4763d 18h spiker /highres/ Content by Lightsource  
269 4765d 19h loomsday /highres/ polymerTile #318  
268 4766d 18h loomsday /highres/ polymer-ed tile #317  
267 4774d 9h h266 /highres/screen/fonts/digital/  
266 4777d 16h loomsday /highres/ #371 polymerized, #152 glow added  
265 4781d 6h spiker /highres/ Fixes some broken normal maps  
264 4800d 2h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4805d 22h nightfright / Updated: #821, 1189, 2493  
262 4819d 16h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4826d 17h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4830d 4h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4835d 4h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4835d 17h parkar / Added installer source.  
256 4837d 3h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4841d 22h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4843d 3h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4843d 4h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4843d 16h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4843d 21h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4843d 21h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4852d 16h nightfright / Updated: #2536 (chaingun improvement by empyrock)