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Rev Age Author Path Log message Diff
292 4528d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4537d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4538d 16h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4538d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4543d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4572d 18h spiker /highres/  
286 4578d 5h spiker /highres/ 4154  
285 4604d 17h nightfright / Reverted to previous versions: 341-343  
284 4660d 16h loomsday /highres/sprites/props/ doublesided now  
283 4661d 6h spiker /highres/  
282 4661d 11h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4664d 5h nightfright / Modified: #341, 343  
280 4671d 6h nightfright / Modified: #342, 343, 821, 916, 917  
278 4719d 17h loomsday /highres/ #369 polymerized + #797 recreated  
277 4727d 20h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4727d 21h spiker /highres/  
275 4735d 19h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4736d 18h loomsday /highres/ polyTile #367  
273 4736d 20h spiker /highres/ 885 polymerized  
272 4737d 0h spiker /highres/textures/  
271 4737d 0h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4737d 20h spiker /highres/ Content by Lightsource  
269 4739d 21h loomsday /highres/ polymerTile #318  
268 4740d 20h loomsday /highres/ polymer-ed tile #317  
267 4748d 11h h266 /highres/screen/fonts/digital/  
266 4751d 19h loomsday /highres/ #371 polymerized, #152 glow added  
265 4755d 9h spiker /highres/ Fixes some broken normal maps  
264 4774d 4h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4780d 1h nightfright / Updated: #821, 1189, 2493  
262 4793d 18h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4800d 19h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4804d 6h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4809d 6h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4809d 20h parkar / Added installer source.  
256 4811d 5h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4816d 0h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4817d 5h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4817d 7h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4817d 18h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4817d 23h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)