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293 4535d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4537d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4546d 21h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4547d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4547d 20h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4552d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4581d 20h spiker /highres/  
286 4587d 8h spiker /highres/ 4154  
285 4613d 19h nightfright / Reverted to previous versions: 341-343  
284 4669d 19h loomsday /highres/sprites/props/ doublesided now  
283 4670d 8h spiker /highres/  
282 4670d 13h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4673d 8h nightfright / Modified: #341, 343  
280 4680d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4728d 19h loomsday /highres/ #369 polymerized + #797 recreated  
277 4736d 22h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4736d 23h spiker /highres/  
275 4744d 22h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4745d 21h loomsday /highres/ polyTile #367  
273 4745d 22h spiker /highres/ 885 polymerized  
272 4746d 2h spiker /highres/textures/  
271 4746d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4746d 22h spiker /highres/ Content by Lightsource  
269 4749d 0h loomsday /highres/ polymerTile #318  
268 4749d 22h loomsday /highres/ polymer-ed tile #317  
267 4757d 13h h266 /highres/screen/fonts/digital/  
266 4760d 21h loomsday /highres/ #371 polymerized, #152 glow added  
265 4764d 11h spiker /highres/ Fixes some broken normal maps  
264 4783d 7h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4789d 3h nightfright / Updated: #821, 1189, 2493  
262 4802d 20h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4809d 21h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4813d 9h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4818d 9h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4818d 22h parkar / Added installer source.  
256 4820d 8h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4825d 2h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4826d 7h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4826d 9h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4826d 20h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)