Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4517d 17h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4518d 2h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4518d 2h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4518d 2h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4518d 12h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4519d 5h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4530d 1h |
spiker |
/highres/sprites/ |
|
|
296 |
4530d 21h |
spiker |
/highres/sprites/ |
|
|
295 |
4537d 4h |
spiker |
/highres/ |
281 |
|
294 |
4537d 20h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4538d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4540d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4549d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4550d 18h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4550d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4555d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4584d 20h |
spiker |
/highres/ |
|
|
286 |
4590d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4616d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4672d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4673d 7h |
spiker |
/highres/ |
|
|
282 |
4673d 13h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4676d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4683d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4731d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4739d 22h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4739d 23h |
spiker |
/highres/ |
|
|
275 |
4747d 21h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4748d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4748d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4749d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4749d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4749d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4751d 23h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4752d 22h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4760d 13h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4763d 20h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4767d 10h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4786d 6h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4792d 2h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|