Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4520d 16h |
spiker |
/highres/sprites/ |
|
|
295 |
4526d 23h |
spiker |
/highres/ |
281 |
|
294 |
4527d 15h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4528d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4529d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4539d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4540d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4540d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4545d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 15h |
spiker |
/highres/ |
|
|
286 |
4580d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4662d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4663d 3h |
spiker |
/highres/ |
|
|
282 |
4663d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4666d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4729d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4729d 18h |
spiker |
/highres/ |
|
|
275 |
4737d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4738d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4738d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4738d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4741d 19h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4742d 17h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4750d 8h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4753d 16h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4757d 6h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4776d 1h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4781d 22h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4795d 15h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4802d 16h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4806d 3h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4811d 4h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4811d 17h |
parkar |
/ |
Added installer source. |
|
256 |
4813d 2h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4817d 21h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|