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296 4531d 17h spiker /highres/sprites/  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/pickups/0021_pistol_d.png
/highres/sprites/pickups/0021_pistol_s.png
295 4538d 0h spiker /highres/ 281  
/highres/textures/0281_d.png
/highres/textures/0281_n.png
/highres/textures/0281_s.png
/highres/textures.def
294 4538d 16h spiker /highres/ Added 4266  
/highres/textures/4266_d.png
/highres/textures/4266_n.png
/highres/textures/4266_s.png
/highres/textures.def
293 4539d 3h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
/highres/sprites/firstperson/2615.png
/highres/screen/menu/2492_ver.png
/highres/sprites/firstperson.def
/hrp_readme.txt
292 4540d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
/highres/textures/0707_7_d.png
/highres/textures/0708_7_d.png
/E1L1.mhk
/E1L2.mhk
/E1L3.mhk
/E1L4.mhk
/E1L5.mhk
/E1L6.mhk
/E1L7.mhk
/E1L8.mhk
/E2L1.mhk
/E2L10.mhk
/E2L11.mhk
/E2L2.mhk
/E2L3.mhk
/E2L4.mhk
/E2L5.mhk
/E2L6.mhk
/E2L7.mhk
/E2L8.mhk
/E2L9.mhk
/E3L1.mhk
/E3L10.mhk
/E3L11.mhk
/E3L2.mhk
/E3L3.mhk
/E3L4.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
/E3L8.mhk
/E3L9.mhk
/E4L1.mhk
/E4L10.mhk
/E4L11.mhk
/E4L2.mhk
/E4L3.mhk
/E4L4.mhk
/E4L5.mhk
/E4L6.mhk
/E4L7.mhk
/E4L8.mhk
/E4L9.mhk
/highres/screen/menu/2492_ver.png
/highres/sprites/pickups.def
/highres/sprites/pickups/0021_pistol.md3
/highres/sprites/pickups/0023_rpg.md3
/highres/sprites/pickups/0024_freezer.md3
/highres/sprites/pickups/0025_shrinker.md3
/highres/sprites/pickups/0028_shotgun.md3
/highres/sprites/pickups/0029_devastator.md3
/highres/sprites/pickups/0032_expander.md3
/highres/sprites/pickups/0037_freezerammo.md3
/highres/sprites/pickups/0045_expander_ammo.md3
/highres/sprites/pickups/0046_crystal.md3
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0060_keycard.md3
/highres/sprites/props.def
/highres/sprites/props/0058_spacesuit.md3
/highres/textures.def
/hrp_readme.txt
291 4550d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
/E4L2.mhk
/E4L4.mhk
/highres/screen/menu/2492_ver.png
/highres/screen/menu/widescreen/3293_wide.png
/hrp_readme.txt
290 4551d 14h nightfright / Modified: frozen textures for #603 (Supertanker model)  
/highres/sprites/ice/0603_naked1_ice.png
/highres/sprites/ice/0603_pants_ice.png
/highres/sprites/ice/0603_slime_ice.png
/highres/sprites/ice/0603_hangbabe_ice.png
/highres/screen/menu/2492_ver.png
/highres/sprites/ice.def
/hrp_readme.txt
289 4551d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
/highres/sprites/characters/0603_hair_d.png
/highres/sprites/characters/0603_naked1.md3
/highres/sprites/characters/0603_naked1_d.png
/highres/sprites/characters/0603_naked1_g.png
/highres/sprites/characters/0603_pants_d.png
/highres/sprites/characters/0603_slime_d.png
/highres/sprites/characters/0603_slime_n.png
/highres/sprites/characters/0603_slime_s.png
/highres/sprites/characters/0603_hair.png
/highres/sprites/characters/0603_hangbabe.md3
/highres/sprites/characters/0603_skin.png
/highres/sprites/characters/0603_skin_g.png
/E3L1.mhk
/E3L3.mhk
/E3L6.mhk
/highres/screen/menu/2492_ver.png
/highres/sprites/characters.def
/hrp_readme.txt
288 4556d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
/highres/textures/0336.png
/highres/textures/0336_2.png
/highres/textures/0337.png
/highres/textures/0337_2.png
/highres/textures/0338.png
/highres/textures/0338_2.png
287 4585d 16h spiker /highres/  
/highres/textures/4265_d.png
/highres/textures/4265_n.png
/highres/textures/4265_s.png
/highres/textures.def
286 4591d 3h spiker /highres/ 4154  
/highres/textures/4154_d.png
/highres/textures/4154_n.png
/highres/textures/4154_s.png
/highres/textures.def
285 4617d 15h nightfright / Reverted to previous versions: 341-343  
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png
/highres/textures.def
/highres/textures/0341.png
/highres/textures/0341_n.png
/highres/textures/0342.png
/highres/textures/0342_s.png
/highres/textures/0343.png
/highres/textures/0343_s.png
/hrp_readme.txt
284 4673d 14h loomsday /highres/sprites/props/ doublesided now  
/highres/sprites/props/0913_fence.md3
283 4674d 3h spiker /highres/  
/highres/textures/0879_d.png
/highres/textures/0879_n.png
/highres/textures/0879_s.png
/highres/textures.def
282 4674d 9h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
/highres/projections/9000_e1l1_fnclgt.png
/highres/projections/9001_e1l1_wdwfrm.png
281 4677d 3h nightfright / Modified: #341, 343  
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png
/highres/textures.def
/highres/textures/0341.png
/highres/textures/0341_n.png
/highres/textures/0343.png
/hrp_readme.txt
280 4684d 4h nightfright / Modified: #342, 343, 821, 916, 917  
/highres/sprites/props/0916_fireext_s.png
/highres/sprites/props/0917_firealarm.png
/highres/sprites/props/0917_firealarm_s.png
/highres/sprites/props/0917_firealarm.jpg
/highres/screen/menu/2492_ver.png
/highres/sprites/props.def
/highres/sprites/props/0916_fireext.md3
/highres/sprites/props/0916_fireext.png
/highres/sprites/props/0917_firealarm.md3
/highres/textures/0342.png
/highres/textures/0342_s.png
/highres/textures/0343.png
/highres/textures/0343_s.png
/highres/textures/0821.png
/hrp_readme.txt
278 4732d 15h loomsday /highres/ #369 polymerized + #797 recreated  
/highres/textures/0369_d.png
/highres/textures/0369_n.png
/highres/textures/0369_s.png
/highres/textures/0797_d.png
/highres/textures.def
/highres/textures/0797_n.png
/highres/textures/0797_s.png
277 4740d 18h spiker /highres/sprites/ Decal and muzzle tweaks  
/highres/sprites/decals/0952.png
/highres/sprites/firstperson/2541.png
/highres/sprites/firstperson/2542.png
/highres/sprites/firstperson/2543.png
276 4740d 19h spiker /highres/  
/highres/textures/4181.png
/highres/textures/4181_n.png
/highres/textures/4181_s.png
/highres/textures/4199.png
/highres/textures/4199_n.png
/highres/textures/4199_s.png
/highres/textures/4203.png
/highres/textures/4203_n.png
/highres/textures/4203_s.png
/highres/textures/4204.png
/highres/textures/4205.png
/highres/textures.def
275 4748d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
/highres/screen/menu/3281.png
/highres/screen/menu/3281.jpg
/highres/screen/menu.def
/highres/screen/menu/2492_ver.png
/highres/screen/menu/widescreen/3281_wide.png
/hrp_readme.txt
274 4749d 16h loomsday /highres/ polyTile #367  
/highres/textures/0367_d.png
/highres/textures/0367_n.png
/highres/textures/0367_s.png
/highres/textures.def
273 4749d 18h spiker /highres/ 885 polymerized  
/highres/textures/0885_d.png
/highres/textures/0885_n.png
/highres/textures/0885_s.png
/highres/textures.def
272 4749d 22h spiker /highres/textures/  
/highres/textures/3401_n.png
271 4749d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
/highres/sprites/effects/0921.png
/highres/sprites/effects/0922.png
/highres/sprites/effects/0923.png
/highres/sprites/effects/0924.png
/highres/sprites/effects/1671.png
/highres/sprites/effects/1672.png
/highres/sprites/effects/1673.png
/highres/sprites/effects/1674.png
/highres/sprites/effects/1675.png
/highres/sprites/effects/1676.png
/highres/sprites/effects/1677.png
/highres/sprites/effects/1678.png
/highres/sprites/effects/1679.png
/highres/sprites/firstperson/2524_pistol.png
/highres/sprites/firstperson/2524_pistol_g.png
/highres/sprites/firstperson/2541.png
/highres/sprites/firstperson/2542.png
/highres/sprites/firstperson/2543.png
/highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/projectiles/1360.png
/highres/sprites/projectiles/1361.png
/highres/sprites/projectiles/1362.png
/highres/sprites/projectiles/1363.png
/highres/sprites/projectiles/1364.png
/highres/sprites/projectiles/1365.png
/highres/sprites/projectiles/1366.png
/highres/sprites/projectiles/1367.png
/highres/sprites/projectiles/1368.png
/highres/sprites/projectiles/1369.png
/highres/sprites/projectiles/1370.png
/highres/sprites/projectiles/1371.png
/highres/sprites/projectiles/1372.png
/highres/sprites/projectiles/1373.png
/highres/sprites/projectiles/1374.png
/highres/sprites/projectiles/1375.png
/highres/sprites/projectiles/1376.png
/highres/sprites/projectiles/1377.png
/highres/sprites/projectiles/1378.png
/highres/sprites/projectiles/1379.png
/highres/sprites/projectiles/1641.png
/highres/sprites/projectiles/1642.png
/highres/sprites/projectiles/1643.png
/highres/sprites/projectiles/1656.png
/highres/sprites/projectiles/1657.png
/highres/sprites/projectiles/1658.png
/highres/sprites/projectiles/1659.png
/highres/sprites/projectiles/2533.png
/highres/sprites/projectiles/2534.png
/highres/sprites/projectiles/2535.png
/highres/textures.def
/highres/textures/0803.png
/highres/textures/0803_7.png
/highres/textures/0803_n.png
/highres/textures/3392.png
/highres/textures/3401.png
/highres/textures/3402.png
/highres/textures/3403.png
270 4750d 18h spiker /highres/ Content by Lightsource  
/highres/sprites/decals/0550.png
/highres/sprites/decals/0672.png
/highres/sprites/decals/0673.png
/highres/sprites/decals/0674.png
/highres/sprites/effects/1630.png
/highres/sprites/effects/1631.png
/highres/sprites/effects/1632.png
/highres/sprites/effects/1633.png
/highres/sprites/effects/1634.png
/highres/sprites/effects/1635.png
/highres/sprites/firstperson/dollarnote.png
/highres/sprites/monsters/1550_shark.png
/highres/sprites/pickups/0049_shotgunammo.png
/highres/sprites/props/0916_fireext.png
/highres/sprites/signs/0848.png
/highres/textures/0070.png
/highres/textures/0070_n.png
/highres/textures/0070_s.png
/highres/textures/0884.png
/highres/textures/0884_d.png
/highres/textures/0884_n.png
269 4752d 19h loomsday /highres/ polymerTile #318  
/highres/textures/0318_d.png
/highres/textures/0318_n.png
/highres/textures/0318_s.png
/highres/textures.def
268 4753d 18h loomsday /highres/ polymer-ed tile #317  
/highres/textures/0317_d.png
/highres/textures/0317_n.png
/highres/textures/0317_s.png
/highres/textures.def
267 4761d 9h h266 /highres/screen/fonts/digital/  
/highres/screen/fonts/digital/digital_minus.png
266 4764d 16h loomsday /highres/ #371 polymerized, #152 glow added  
/highres/textures/0152_g.png
/highres/textures/0153_g.png
/highres/textures/0371_d.png
/highres/textures/0371_n.png
/highres/textures/0371_s.png
/highres/textures.def
265 4768d 6h spiker /highres/ Fixes some broken normal maps  
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun_n.png
/highres/textures.def
/highres/textures/0297_n.png
/highres/textures/0362_n.png
264 4787d 2h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
/highres/screen/menu/2493_old.png
/highres/screen/menu/widescreen
/highres/screen/menu/widescreen/2492_wide.png
/highres/screen/menu/widescreen/2493_wide.png
/highres/screen/menu/widescreen/3240_wide.png
/highres/screen/menu/widescreen/3245_wide.png
/highres/screen/menu/widescreen/3281_wide.png
/highres/screen/menu/widescreen/3292_wide.png
/highres/screen/menu/widescreen/3293_wide.png
/highres/textures/0735_d.png
/highres/textures/0735_n.png
/highres/textures/0735_s.png
/highres/screen/menu/2493_new.png
/highres/screen/menu/2493_new1610.png
/highres/textures/0735.png
/highres/screen/menu.def
/highres/screen/menu/2492.png
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2493.png
/highres/skyboxes/0084_bigorbit/0084_bigorbit_front.png
/highres/textures.def
/hrp_readme.txt
263 4792d 22h nightfright / Updated: #821, 1189, 2493  
/highres/screen/menu/2493_new1610.png
/highres/textures/0821_n.png
/highres/textures/0821_s.png
/highres/textures/1189_n.png
/highres/screen/menu.def
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2493_new.png
/highres/textures.def
/highres/textures/0821.png
/highres/textures/1189.png
/hrp_readme.txt
262 4806d 16h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
/highres/sprites/decals.def
261 4813d 17h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
/highres/textures/0707_d.png
/highres/textures/0707_n.png
/highres/textures/0707_s.png
/highres/textures/0708_d.png
/highres/textures/0708_n.png
/highres/textures/0708_s.png
/highres/textures/0707.png
/highres/textures/0708.png
/highres/textures/0757_24.png
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2502.png
/highres/screen/menu/2503.png
/highres/textures.def
/hrp_readme.txt
259 4817d 4h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
/E1L3.mhk
/highres/textures/0757.png
/highres/textures/0757_n.png
/highres/textures/0757_s.png
258 4822d 4h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
/highres/sprites/monsters.def
/highres/sprites/monsters/2000_pigcop.md3
257 4822d 17h parkar / Added installer source.  
/installer
/installer/BUILDLIC.TXT
/installer/GNU.TXT
/installer/banner.bmp
/installer/banner.psd
/installer/datainst.exe
/installer/dn3d_hrp.nsi
/installer/hrp_art_license.txt
/installer/hrp_content
/installer/hrp_content/duke3d_hrp.zip
/installer/hrp_content/hrp_art_license.txt
/installer/hrp_content/hrp_readme.txt
/installer/hrp_splash.bmp
/installer/icon.ico
/installer/icon.psd
/installer/maphacks_13d
/installer/maphacks_13d/maphacks.zip
/installer/maphacks_13d/maphacks_atomic
/installer/maphacks_13d/maphacks_atomic/maphacks.zip
/installer/maphacks_atomic
/installer/maphacks_atomic/maphacks.zip
/installer/music
/installer/music/eduke32_mus.zip
/installer/page.bmp
/installer/page.psd
/installer/splash.psd
/installer/uninst.ico
/highres/sprites/monsters.def
/highres/sprites/monsters/2000_pigcop.md3
/highres/textures/0750_n.png
256 4824d 3h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
/E3L11.mhk
/highres/sprites/characters.def
/hrp_readme.txt
252 4828d 22h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2493.png
/highres/screen/menu/2493_new.png
/highres/screen/menu/2492_version.png
/highres/screen/menu/2493.jpg
/E1L1.mhk
/E1L2.mhk
/E1L3.mhk
/E1L4.mhk
/E1L5.mhk
/E1L6.mhk
/E2L1.mhk
/E2L2.mhk
/E2L3.mhk
/E2L4.mhk
/E2L5.mhk
/E2L6.mhk
/E2L7.mhk
/E2L8.mhk
/E2L9.mhk
/E3L1.mhk
/E3L2.mhk
/E3L3.mhk
/E3L4.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
/E3L8.mhk
/E3L9.mhk
/E4L1.mhk
/E4L10.mhk
/E4L11.mhk
/E4L2.mhk
/E4L3.mhk
/E4L4.mhk
/E4L5.mhk
/E4L6.mhk
/E4L7.mhk
/E4L8.mhk
/E4L9.mhk
/highres/screen/menu.def
/highres/screen/menu/2492.png
/highres/screen/menu/2497.png
/highres/screen/menu/2498.png
/highres/screen/menu/2499.png
/highres/sprites/ice.def
/hrp_readme.txt