Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4541d 5h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4541d 17h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4541d 19h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4541d 19h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4542d 4h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4542d 4h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4542d 5h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4542d 14h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4543d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4554d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4554d 23h |
spiker |
/highres/sprites/ |
|
|
295 |
4561d 6h |
spiker |
/highres/ |
281 |
|
294 |
4561d 22h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4562d 10h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4564d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4573d 23h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4574d 21h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4574d 22h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4579d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4608d 22h |
spiker |
/highres/ |
|
|
286 |
4614d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4640d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4696d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4697d 10h |
spiker |
/highres/ |
|
|
282 |
4697d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4700d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4707d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4755d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4764d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4764d 1h |
spiker |
/highres/ |
|
|
275 |
4771d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4772d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4773d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4773d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4773d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4774d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4776d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4777d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4784d 15h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4787d 23h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|