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309 4523d 13h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4523d 15h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4523d 20h leod /highres/ fix 724_d  
306 4524d 2h leod /highres/ JPG->PNG conversions reverted  
305 4524d 14h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4524d 15h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4524d 16h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4525d 1h leod /highres/textures/ fix case of 1151 #2  
301 4525d 1h leod /highres/textures/ fix case of 1151 #1  
300 4525d 1h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4525d 11h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4526d 4h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4537d 0h spiker /highres/sprites/  
296 4537d 20h spiker /highres/sprites/  
295 4544d 2h spiker /highres/ 281  
294 4544d 19h spiker /highres/ Added 4266  
293 4545d 6h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4547d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4556d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4557d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4557d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4562d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4591d 19h spiker /highres/  
286 4597d 6h spiker /highres/ 4154  
285 4623d 17h nightfright / Reverted to previous versions: 341-343  
284 4679d 17h loomsday /highres/sprites/props/ doublesided now  
283 4680d 6h spiker /highres/  
282 4680d 11h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4683d 6h nightfright / Modified: #341, 343  
280 4690d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4738d 18h loomsday /highres/ #369 polymerized + #797 recreated  
277 4746d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4746d 22h spiker /highres/  
275 4754d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4755d 19h loomsday /highres/ polyTile #367  
273 4755d 20h spiker /highres/ 885 polymerized  
272 4756d 1h spiker /highres/textures/  
271 4756d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4756d 21h spiker /highres/ Content by Lightsource  
269 4758d 22h loomsday /highres/ polymerTile #318