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Rev Age Author Path Log message Diff
295 4526d 16h spiker /highres/ 281  
294 4527d 8h spiker /highres/ Added 4266  
293 4527d 20h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4529d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4539d 9h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4540d 7h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4540d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4544d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4574d 8h spiker /highres/  
286 4579d 20h spiker /highres/ 4154  
285 4606d 7h nightfright / Reverted to previous versions: 341-343  
284 4662d 7h loomsday /highres/sprites/props/ doublesided now  
283 4662d 20h spiker /highres/  
282 4663d 1h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4665d 20h nightfright / Modified: #341, 343  
280 4672d 20h nightfright / Modified: #342, 343, 821, 916, 917  
278 4721d 7h loomsday /highres/ #369 polymerized + #797 recreated  
277 4729d 10h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4729d 11h spiker /highres/  
275 4737d 10h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4738d 9h loomsday /highres/ polyTile #367  
273 4738d 10h spiker /highres/ 885 polymerized  
272 4738d 14h spiker /highres/textures/  
271 4738d 14h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4739d 10h spiker /highres/ Content by Lightsource  
269 4741d 12h loomsday /highres/ polymerTile #318  
268 4742d 10h loomsday /highres/ polymer-ed tile #317  
267 4750d 1h h266 /highres/screen/fonts/digital/  
266 4753d 9h loomsday /highres/ #371 polymerized, #152 glow added  
265 4756d 23h spiker /highres/ Fixes some broken normal maps  
264 4775d 19h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4781d 15h nightfright / Updated: #821, 1189, 2493  
262 4795d 8h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4802d 9h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4805d 20h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4810d 21h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4811d 10h parkar / Added installer source.  
256 4812d 20h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4817d 14h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4818d 19h nightfright / Updated: ice.def (another fix, hopefully for good this time)