Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4526d 16h |
spiker |
/highres/ |
281 |
|
294 |
4527d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4527d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4529d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4539d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4540d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4540d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4544d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 8h |
spiker |
/highres/ |
|
|
286 |
4579d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4662d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4662d 20h |
spiker |
/highres/ |
|
|
282 |
4663d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4665d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4672d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4729d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4729d 11h |
spiker |
/highres/ |
|
|
275 |
4737d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4738d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4738d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4738d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4741d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4742d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4750d 1h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4753d 9h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4756d 23h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4775d 19h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4781d 15h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4795d 8h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4802d 9h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4805d 20h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4810d 21h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4811d 10h |
parkar |
/ |
Added installer source. |
|
256 |
4812d 20h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4817d 14h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4818d 19h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|