Rev |
Age |
Author |
Path |
Log message |
Diff |
315 |
4592d 10h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4592d 14h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4592d 15h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4593d 9h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4594d 18h |
leod |
/highres/ |
Fix brace |
|
310 |
4594d 19h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4597d 9h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4597d 11h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4597d 16h |
leod |
/highres/ |
fix 724_d |
|
306 |
4597d 22h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4598d 10h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4598d 11h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4598d 11h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4598d 21h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4598d 21h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4598d 21h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4599d 7h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4600d 0h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4610d 20h |
spiker |
/highres/sprites/ |
|
|
296 |
4611d 16h |
spiker |
/highres/sprites/ |
|
|
295 |
4617d 22h |
spiker |
/highres/ |
281 |
|
294 |
4618d 14h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4619d 2h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4620d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4630d 15h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4631d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4631d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4636d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4665d 15h |
spiker |
/highres/ |
|
|
286 |
4671d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4697d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4753d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4754d 2h |
spiker |
/highres/ |
|
|
282 |
4754d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4757d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4764d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4812d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4820d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4820d 17h |
spiker |
/highres/ |
|
|
275 |
4828d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|