Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4508d 7h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4508d 12h |
leod |
/highres/ |
fix 724_d |
|
306 |
4508d 18h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4509d 6h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4509d 7h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4509d 8h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4509d 17h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4509d 17h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4509d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4510d 3h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4510d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4521d 16h |
spiker |
/highres/sprites/ |
|
|
296 |
4522d 12h |
spiker |
/highres/sprites/ |
|
|
295 |
4528d 18h |
spiker |
/highres/ |
281 |
|
294 |
4529d 11h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4529d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4531d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4541d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4542d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4542d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4546d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4576d 11h |
spiker |
/highres/ |
|
|
286 |
4581d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4608d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4664d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4664d 22h |
spiker |
/highres/ |
|
|
282 |
4665d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4667d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4674d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4723d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4731d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4731d 14h |
spiker |
/highres/ |
|
|
275 |
4739d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4740d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4740d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4740d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4740d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4741d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4743d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4744d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|