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294 4616d 3h spiker /highres/ Added 4266  
293 4616d 15h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4618d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4628d 4h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4629d 1h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4629d 3h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4633d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4663d 3h spiker /highres/  
286 4668d 15h spiker /highres/ 4154  
285 4695d 2h nightfright / Reverted to previous versions: 341-343  
284 4751d 2h loomsday /highres/sprites/props/ doublesided now  
283 4751d 15h spiker /highres/  
282 4751d 20h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4754d 15h nightfright / Modified: #341, 343  
280 4761d 15h nightfright / Modified: #342, 343, 821, 916, 917  
278 4810d 2h loomsday /highres/ #369 polymerized + #797 recreated  
277 4818d 5h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4818d 6h spiker /highres/  
275 4826d 4h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4827d 4h loomsday /highres/ polyTile #367  
273 4827d 5h spiker /highres/ 885 polymerized  
272 4827d 9h spiker /highres/textures/  
271 4827d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4828d 5h spiker /highres/ Content by Lightsource  
269 4830d 7h loomsday /highres/ polymerTile #318  
268 4831d 5h loomsday /highres/ polymer-ed tile #317  
267 4838d 20h h266 /highres/screen/fonts/digital/  
266 4842d 4h loomsday /highres/ #371 polymerized, #152 glow added  
265 4845d 18h spiker /highres/ Fixes some broken normal maps  
264 4864d 13h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4870d 10h nightfright / Updated: #821, 1189, 2493  
262 4884d 3h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4891d 4h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4894d 15h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4899d 16h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4900d 5h parkar / Added installer source.  
256 4901d 14h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4906d 9h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4907d 14h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4907d 16h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model