Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4509d 6h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4509d 6h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4509d 6h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4509d 16h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4510d 9h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4521d 5h |
spiker |
/highres/sprites/ |
|
|
296 |
4522d 0h |
spiker |
/highres/sprites/ |
|
|
295 |
4528d 7h |
spiker |
/highres/ |
281 |
|
294 |
4528d 23h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4529d 11h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4531d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4541d 0h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4541d 22h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4541d 23h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4546d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4576d 0h |
spiker |
/highres/ |
|
|
286 |
4581d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4607d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4663d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4664d 11h |
spiker |
/highres/ |
|
|
282 |
4664d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4667d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4674d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4722d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4731d 1h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4731d 2h |
spiker |
/highres/ |
|
|
275 |
4739d 1h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4740d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4740d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4740d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4740d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4741d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4743d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4744d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4751d 17h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4755d 0h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4758d 14h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4777d 10h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4783d 6h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4796d 23h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|