Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4509d 4h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4509d 13h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4509d 13h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4509d 14h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4509d 23h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4510d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4521d 12h |
spiker |
/highres/sprites/ |
|
|
296 |
4522d 8h |
spiker |
/highres/sprites/ |
|
|
295 |
4528d 15h |
spiker |
/highres/ |
281 |
|
294 |
4529d 7h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4529d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4531d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4541d 8h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4542d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4542d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4546d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4576d 7h |
spiker |
/highres/ |
|
|
286 |
4581d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4608d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4664d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4664d 19h |
spiker |
/highres/ |
|
|
282 |
4665d 0h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4667d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4674d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4723d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4731d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4731d 10h |
spiker |
/highres/ |
|
|
275 |
4739d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4740d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4740d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4740d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4740d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4741d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4743d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4744d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4752d 0h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4755d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4758d 22h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4777d 18h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4783d 14h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|