Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4595d 22h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4596d 0h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4596d 0h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4596d 9h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4596d 9h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4596d 10h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4596d 19h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4597d 12h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4608d 8h |
spiker |
/highres/sprites/ |
|
|
296 |
4609d 4h |
spiker |
/highres/sprites/ |
|
|
295 |
4615d 11h |
spiker |
/highres/ |
281 |
|
294 |
4616d 3h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4616d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4618d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4628d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4629d 1h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4629d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4633d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 3h |
spiker |
/highres/ |
|
|
286 |
4668d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4751d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4751d 15h |
spiker |
/highres/ |
|
|
282 |
4751d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4754d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4761d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4810d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4818d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4818d 6h |
spiker |
/highres/ |
|
|
275 |
4826d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4827d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4827d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4827d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4827d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4828d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4830d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4831d 5h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4838d 20h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4842d 4h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4845d 18h |
spiker |
/highres/ |
Fixes some broken normal maps |
|