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Rev Age Author Path Log message Diff
314 4533d 15h spiker /highres/sprites/firstperson/ small tweak  
313 4533d 16h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4534d 10h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4535d 19h leod /highres/ Fix brace  
310 4535d 20h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4538d 10h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4538d 12h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4538d 16h leod /highres/ fix 724_d  
306 4538d 23h leod /highres/ JPG->PNG conversions reverted  
305 4539d 11h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4539d 12h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4539d 12h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4539d 22h leod /highres/textures/ fix case of 1151 #2  
301 4539d 22h leod /highres/textures/ fix case of 1151 #1  
300 4539d 22h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4540d 8h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4541d 1h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4551d 21h spiker /highres/sprites/  
296 4552d 16h spiker /highres/sprites/  
295 4558d 23h spiker /highres/ 281  
294 4559d 15h spiker /highres/ Added 4266  
293 4560d 3h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4561d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4571d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4572d 14h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4572d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4577d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4606d 16h spiker /highres/  
286 4612d 3h spiker /highres/ 4154  
285 4638d 14h nightfright / Reverted to previous versions: 341-343  
284 4694d 14h loomsday /highres/sprites/props/ doublesided now  
283 4695d 3h spiker /highres/  
282 4695d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4698d 3h nightfright / Modified: #341, 343  
280 4705d 3h nightfright / Modified: #342, 343, 821, 916, 917  
278 4753d 14h loomsday /highres/ #369 polymerized + #797 recreated  
277 4761d 17h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4761d 18h spiker /highres/  
275 4769d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4770d 16h loomsday /highres/ polyTile #367