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288 4544d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4574d 1h spiker /highres/  
286 4579d 12h spiker /highres/ 4154  
285 4605d 23h nightfright / Reverted to previous versions: 341-343  
284 4661d 23h loomsday /highres/sprites/props/ doublesided now  
283 4662d 12h spiker /highres/  
282 4662d 17h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4665d 12h nightfright / Modified: #341, 343  
280 4672d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4720d 23h loomsday /highres/ #369 polymerized + #797 recreated  
277 4729d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4729d 3h spiker /highres/  
275 4737d 2h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4738d 1h loomsday /highres/ polyTile #367  
273 4738d 2h spiker /highres/ 885 polymerized  
272 4738d 6h spiker /highres/textures/  
271 4738d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4739d 2h spiker /highres/ Content by Lightsource  
269 4741d 4h loomsday /highres/ polymerTile #318  
268 4742d 2h loomsday /highres/ polymer-ed tile #317  
267 4749d 18h h266 /highres/screen/fonts/digital/  
266 4753d 1h loomsday /highres/ #371 polymerized, #152 glow added  
265 4756d 15h spiker /highres/ Fixes some broken normal maps  
264 4775d 11h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4781d 7h nightfright / Updated: #821, 1189, 2493  
262 4795d 0h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4802d 1h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4805d 13h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4810d 13h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4811d 2h parkar / Added installer source.  
256 4812d 12h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4817d 6h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4818d 11h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4818d 13h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4819d 0h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4819d 6h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4819d 6h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4828d 1h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4829d 12h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4830d 3h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)