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296 4531d 10h spiker /highres/sprites/  
295 4537d 17h spiker /highres/ 281  
294 4538d 9h spiker /highres/ Added 4266  
293 4538d 21h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4540d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4550d 10h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4551d 8h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4551d 9h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4555d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4585d 9h spiker /highres/  
286 4590d 21h spiker /highres/ 4154  
285 4617d 8h nightfright / Reverted to previous versions: 341-343  
284 4673d 8h loomsday /highres/sprites/props/ doublesided now  
283 4673d 21h spiker /highres/  
282 4674d 2h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4676d 21h nightfright / Modified: #341, 343  
280 4683d 21h nightfright / Modified: #342, 343, 821, 916, 917  
278 4732d 8h loomsday /highres/ #369 polymerized + #797 recreated  
277 4740d 11h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4740d 12h spiker /highres/  
275 4748d 11h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4749d 10h loomsday /highres/ polyTile #367  
273 4749d 11h spiker /highres/ 885 polymerized  
272 4749d 15h spiker /highres/textures/  
271 4749d 15h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4750d 11h spiker /highres/ Content by Lightsource  
269 4752d 13h loomsday /highres/ polymerTile #318  
268 4753d 11h loomsday /highres/ polymer-ed tile #317  
267 4761d 2h h266 /highres/screen/fonts/digital/  
266 4764d 10h loomsday /highres/ #371 polymerized, #152 glow added  
265 4768d 0h spiker /highres/ Fixes some broken normal maps  
264 4786d 20h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4792d 16h nightfright / Updated: #821, 1189, 2493  
262 4806d 9h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4813d 10h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4816d 22h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4821d 22h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4822d 11h parkar / Added installer source.  
256 4823d 21h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4828d 15h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)