Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4609d 18h |
spiker |
/highres/sprites/ |
|
|
296 |
4610d 14h |
spiker |
/highres/sprites/ |
|
|
295 |
4616d 21h |
spiker |
/highres/ |
281 |
|
294 |
4617d 13h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4618d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4619d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4629d 14h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4630d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4630d 13h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4635d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 13h |
spiker |
/highres/ |
|
|
286 |
4670d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4752d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4753d 0h |
spiker |
/highres/ |
|
|
282 |
4753d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4756d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4763d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4811d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4819d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4819d 16h |
spiker |
/highres/ |
|
|
275 |
4827d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4828d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4831d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4832d 15h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4840d 6h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4843d 14h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4847d 4h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4865d 23h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4871d 20h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4885d 13h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4892d 14h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4896d 1h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4901d 1h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4901d 15h |
parkar |
/ |
Added installer source. |
|
256 |
4903d 0h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|