Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4551d 17h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4551d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4552d 3h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4552d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4563d 16h |
spiker |
/highres/sprites/ |
|
|
296 |
4564d 11h |
spiker |
/highres/sprites/ |
|
|
295 |
4570d 18h |
spiker |
/highres/ |
281 |
|
294 |
4571d 10h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4571d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4573d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4583d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4584d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4584d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4588d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4618d 11h |
spiker |
/highres/ |
|
|
286 |
4623d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4650d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4706d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4706d 22h |
spiker |
/highres/ |
|
|
282 |
4707d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4709d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4716d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4765d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4773d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4773d 13h |
spiker |
/highres/ |
|
|
275 |
4781d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4782d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4782d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4782d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4782d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4783d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4785d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4786d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4794d 4h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4797d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4801d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4819d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4825d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4839d 10h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4846d 11h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|