Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4523d 19h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4523d 19h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4523d 20h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4524d 5h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4524d 22h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4535d 18h |
spiker |
/highres/sprites/ |
|
|
296 |
4536d 14h |
spiker |
/highres/sprites/ |
|
|
295 |
4542d 21h |
spiker |
/highres/ |
281 |
|
294 |
4543d 13h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4544d 1h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4545d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4555d 14h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4556d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4556d 13h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4561d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4590d 13h |
spiker |
/highres/ |
|
|
286 |
4596d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4622d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4678d 12h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4679d 1h |
spiker |
/highres/ |
|
|
282 |
4679d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4682d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4689d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4737d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4745d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4745d 16h |
spiker |
/highres/ |
|
|
275 |
4753d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4754d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4754d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4754d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4754d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4755d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4757d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4758d 15h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4766d 6h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4769d 14h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4773d 4h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4791d 23h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4797d 20h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4811d 13h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|