Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4516d 7h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4516d 16h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4516d 16h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4516d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4517d 2h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4517d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4528d 15h |
spiker |
/highres/sprites/ |
|
|
296 |
4529d 11h |
spiker |
/highres/sprites/ |
|
|
295 |
4535d 18h |
spiker |
/highres/ |
281 |
|
294 |
4536d 10h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4536d 21h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4538d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4548d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4549d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4549d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4553d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 10h |
spiker |
/highres/ |
|
|
286 |
4588d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4671d 21h |
spiker |
/highres/ |
|
|
282 |
4672d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4674d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4681d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4730d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 13h |
spiker |
/highres/ |
|
|
275 |
4746d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4747d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4747d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4750d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4759d 3h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4762d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4766d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4784d 20h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4790d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|