Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4524d 11h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4524d 23h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4525d 0h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4525d 1h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4525d 10h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4525d 10h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4525d 11h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4525d 20h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4526d 13h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4537d 9h |
spiker |
/highres/sprites/ |
|
|
296 |
4538d 5h |
spiker |
/highres/sprites/ |
|
|
295 |
4544d 12h |
spiker |
/highres/ |
281 |
|
294 |
4545d 4h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4545d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4547d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4557d 5h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4558d 2h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4558d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4562d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4592d 4h |
spiker |
/highres/ |
|
|
286 |
4597d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4624d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4680d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4680d 15h |
spiker |
/highres/ |
|
|
282 |
4680d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4683d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4690d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4739d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4747d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4747d 7h |
spiker |
/highres/ |
|
|
275 |
4755d 5h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4756d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4756d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4756d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4756d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4757d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4759d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4760d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4767d 21h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4771d 5h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|