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Rev Age Author Path Log message Diff
306 4524d 11h leod /highres/ JPG->PNG conversions reverted  
305 4524d 23h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4525d 0h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4525d 1h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4525d 10h leod /highres/textures/ fix case of 1151 #2  
301 4525d 10h leod /highres/textures/ fix case of 1151 #1  
300 4525d 11h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4525d 20h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4526d 13h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4537d 9h spiker /highres/sprites/  
296 4538d 5h spiker /highres/sprites/  
295 4544d 12h spiker /highres/ 281  
294 4545d 4h spiker /highres/ Added 4266  
293 4545d 15h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4547d 11h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4557d 5h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4558d 2h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4558d 4h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4562d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4592d 4h spiker /highres/  
286 4597d 15h spiker /highres/ 4154  
285 4624d 3h nightfright / Reverted to previous versions: 341-343  
284 4680d 2h loomsday /highres/sprites/props/ doublesided now  
283 4680d 15h spiker /highres/  
282 4680d 21h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4683d 15h nightfright / Modified: #341, 343  
280 4690d 16h nightfright / Modified: #342, 343, 821, 916, 917  
278 4739d 3h loomsday /highres/ #369 polymerized + #797 recreated  
277 4747d 6h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4747d 7h spiker /highres/  
275 4755d 5h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4756d 4h loomsday /highres/ polyTile #367  
273 4756d 6h spiker /highres/ 885 polymerized  
272 4756d 10h spiker /highres/textures/  
271 4756d 10h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4757d 6h spiker /highres/ Content by Lightsource  
269 4759d 7h loomsday /highres/ polymerTile #318  
268 4760d 6h loomsday /highres/ polymer-ed tile #317  
267 4767d 21h h266 /highres/screen/fonts/digital/  
266 4771d 5h loomsday /highres/ #371 polymerized, #152 glow added