Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4524d 15h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4524d 20h |
leod |
/highres/ |
fix 724_d |
|
306 |
4525d 2h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4525d 14h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4525d 15h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4525d 16h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4526d 1h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4526d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4526d 1h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4526d 11h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4527d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4538d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4538d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4545d 2h |
spiker |
/highres/ |
281 |
|
294 |
4545d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4546d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4548d 1h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4557d 19h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4558d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4558d 18h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4563d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4592d 19h |
spiker |
/highres/ |
|
|
286 |
4598d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4624d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4680d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4681d 6h |
spiker |
/highres/ |
|
|
282 |
4681d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4684d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4691d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4739d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4747d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4747d 22h |
spiker |
/highres/ |
|
|
275 |
4755d 20h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4756d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4756d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4757d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4757d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4757d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4759d 22h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4760d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|