Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
314 4502d 23h spiker /highres/sprites/firstperson/ small tweak  
313 4503d 0h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4503d 18h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4505d 3h leod /highres/ Fix brace  
310 4505d 4h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4507d 18h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4507d 20h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4508d 1h leod /highres/ fix 724_d  
306 4508d 7h leod /highres/ JPG->PNG conversions reverted  
305 4508d 19h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4508d 20h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4508d 21h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4509d 6h leod /highres/textures/ fix case of 1151 #2  
301 4509d 6h leod /highres/textures/ fix case of 1151 #1  
300 4509d 6h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4509d 16h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4510d 9h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4521d 5h spiker /highres/sprites/  
296 4522d 1h spiker /highres/sprites/  
295 4528d 7h spiker /highres/ 281  
294 4529d 0h spiker /highres/ Added 4266  
293 4529d 11h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4531d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4541d 0h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4541d 22h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4541d 23h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4546d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4576d 0h spiker /highres/  
286 4581d 11h spiker /highres/ 4154  
285 4607d 22h nightfright / Reverted to previous versions: 341-343  
284 4663d 22h loomsday /highres/sprites/props/ doublesided now  
283 4664d 11h spiker /highres/  
282 4664d 16h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4667d 11h nightfright / Modified: #341, 343  
280 4674d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4722d 23h loomsday /highres/ #369 polymerized + #797 recreated  
277 4731d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4731d 3h spiker /highres/  
275 4739d 1h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4740d 0h loomsday /highres/ polyTile #367