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288 4593d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4622d 20h spiker /highres/  
286 4628d 7h spiker /highres/ 4154  
285 4654d 19h nightfright / Reverted to previous versions: 341-343  
284 4710d 18h loomsday /highres/sprites/props/ doublesided now  
283 4711d 7h spiker /highres/  
282 4711d 13h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4714d 7h nightfright / Modified: #341, 343  
280 4721d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4769d 19h loomsday /highres/ #369 polymerized + #797 recreated  
277 4777d 22h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4777d 23h spiker /highres/  
275 4785d 21h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4786d 20h loomsday /highres/ polyTile #367  
273 4786d 22h spiker /highres/ 885 polymerized  
272 4787d 2h spiker /highres/textures/  
271 4787d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4787d 22h spiker /highres/ Content by Lightsource  
269 4789d 23h loomsday /highres/ polymerTile #318  
268 4790d 22h loomsday /highres/ polymer-ed tile #317  
267 4798d 13h h266 /highres/screen/fonts/digital/  
266 4801d 21h loomsday /highres/ #371 polymerized, #152 glow added  
265 4805d 11h spiker /highres/ Fixes some broken normal maps  
264 4824d 6h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4830d 3h nightfright / Updated: #821, 1189, 2493  
262 4843d 20h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4850d 21h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4854d 8h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4859d 8h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4859d 21h parkar / Added installer source.  
256 4861d 7h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4866d 2h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4867d 7h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4867d 9h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4867d 20h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4868d 1h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4868d 1h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4876d 20h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4878d 8h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4878d 22h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)