Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4586d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4590d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4620d 11h |
spiker |
/highres/ |
|
|
286 |
4625d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4652d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4708d 10h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4708d 23h |
spiker |
/highres/ |
|
|
282 |
4709d 4h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4711d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4718d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4767d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4775d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4775d 14h |
spiker |
/highres/ |
|
|
275 |
4783d 13h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4784d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4784d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4784d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4784d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4785d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4787d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4788d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4796d 4h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4799d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4803d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4821d 22h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4827d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4841d 11h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4848d 12h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4851d 23h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4857d 0h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4857d 13h |
parkar |
/ |
Added installer source. |
|
256 |
4858d 23h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4863d 17h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4864d 22h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|
250 |
4865d 0h |
nightfright |
/ |
Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model |
|
249 |
4865d 11h |
nightfright |
/ |
Updated: #2760 (corrections in monsters.def by empyrock) |
|
248 |
4865d 16h |
nightfright |
/ |
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster) |
|
247 |
4865d 17h |
nightfright |
/ |
Updated: E2L8.mhk (Polymer lights by Micky C) |
|
246 |
4874d 12h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
245 |
4875d 23h |
nightfright |
/ |
Updated: E2L6.mhk (Polymer lights by Micky C) |
|