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Rev Age Author Path Log message Diff
292 4554d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4564d 2h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4564d 23h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4565d 1h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4569d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4599d 1h spiker /highres/  
286 4604d 12h spiker /highres/ 4154  
285 4631d 0h nightfright / Reverted to previous versions: 341-343  
284 4686d 23h loomsday /highres/sprites/props/ doublesided now  
283 4687d 12h spiker /highres/  
282 4687d 18h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4690d 12h nightfright / Modified: #341, 343  
280 4697d 13h nightfright / Modified: #342, 343, 821, 916, 917  
278 4746d 0h loomsday /highres/ #369 polymerized + #797 recreated  
277 4754d 3h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4754d 4h spiker /highres/  
275 4762d 2h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4763d 1h loomsday /highres/ polyTile #367  
273 4763d 3h spiker /highres/ 885 polymerized  
272 4763d 7h spiker /highres/textures/  
271 4763d 7h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4764d 3h spiker /highres/ Content by Lightsource  
269 4766d 4h loomsday /highres/ polymerTile #318  
268 4767d 3h loomsday /highres/ polymer-ed tile #317  
267 4774d 18h h266 /highres/screen/fonts/digital/  
266 4778d 2h loomsday /highres/ #371 polymerized, #152 glow added  
265 4781d 16h spiker /highres/ Fixes some broken normal maps  
264 4800d 11h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4806d 8h nightfright / Updated: #821, 1189, 2493  
262 4820d 1h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4827d 2h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4830d 13h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4835d 13h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4836d 3h parkar / Added installer source.  
256 4837d 12h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4842d 7h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4843d 12h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4843d 14h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4844d 1h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4844d 6h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)