Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4524d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4535d 16h |
spiker |
/highres/sprites/ |
|
|
296 |
4536d 12h |
spiker |
/highres/sprites/ |
|
|
295 |
4542d 19h |
spiker |
/highres/ |
281 |
|
294 |
4543d 11h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4543d 23h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4545d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4555d 12h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4556d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4556d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4560d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4590d 11h |
spiker |
/highres/ |
|
|
286 |
4595d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4622d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4678d 10h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4678d 23h |
spiker |
/highres/ |
|
|
282 |
4679d 4h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4681d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4688d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4737d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4745d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4745d 14h |
spiker |
/highres/ |
|
|
275 |
4753d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4754d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4754d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4754d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4754d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4755d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4757d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4758d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4766d 4h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4769d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4773d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4791d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4797d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4811d 11h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4818d 12h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4821d 23h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4827d 0h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4827d 13h |
parkar |
/ |
Added installer source. |
|