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Rev Age Author Path Log message Diff
298 4524d 20h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4535d 16h spiker /highres/sprites/  
296 4536d 12h spiker /highres/sprites/  
295 4542d 19h spiker /highres/ 281  
294 4543d 11h spiker /highres/ Added 4266  
293 4543d 23h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4545d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4555d 12h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4556d 9h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4556d 11h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4560d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4590d 11h spiker /highres/  
286 4595d 23h spiker /highres/ 4154  
285 4622d 10h nightfright / Reverted to previous versions: 341-343  
284 4678d 10h loomsday /highres/sprites/props/ doublesided now  
283 4678d 23h spiker /highres/  
282 4679d 4h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4681d 23h nightfright / Modified: #341, 343  
280 4688d 23h nightfright / Modified: #342, 343, 821, 916, 917  
278 4737d 10h loomsday /highres/ #369 polymerized + #797 recreated  
277 4745d 13h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4745d 14h spiker /highres/  
275 4753d 12h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4754d 12h loomsday /highres/ polyTile #367  
273 4754d 13h spiker /highres/ 885 polymerized  
272 4754d 17h spiker /highres/textures/  
271 4754d 17h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4755d 13h spiker /highres/ Content by Lightsource  
269 4757d 15h loomsday /highres/ polymerTile #318  
268 4758d 13h loomsday /highres/ polymer-ed tile #317  
267 4766d 4h h266 /highres/screen/fonts/digital/  
266 4769d 12h loomsday /highres/ #371 polymerized, #152 glow added  
265 4773d 2h spiker /highres/ Fixes some broken normal maps  
264 4791d 21h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4797d 18h nightfright / Updated: #821, 1189, 2493  
262 4811d 11h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4818d 12h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4821d 23h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4827d 0h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4827d 13h parkar / Added installer source.