Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
301 4524d 3h leod /highres/textures/ fix case of 1151 #1  
300 4524d 4h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4524d 13h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4525d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4536d 2h spiker /highres/sprites/  
296 4536d 22h spiker /highres/sprites/  
295 4543d 5h spiker /highres/ 281  
294 4543d 21h spiker /highres/ Added 4266  
293 4544d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4546d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4555d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4556d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4556d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4561d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4590d 21h spiker /highres/  
286 4596d 8h spiker /highres/ 4154  
285 4622d 20h nightfright / Reverted to previous versions: 341-343  
284 4678d 19h loomsday /highres/sprites/props/ doublesided now  
283 4679d 8h spiker /highres/  
282 4679d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4682d 8h nightfright / Modified: #341, 343  
280 4689d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4737d 20h loomsday /highres/ #369 polymerized + #797 recreated  
277 4745d 23h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4746d 0h spiker /highres/  
275 4753d 22h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4754d 21h loomsday /highres/ polyTile #367  
273 4754d 23h spiker /highres/ 885 polymerized  
272 4755d 3h spiker /highres/textures/  
271 4755d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4755d 23h spiker /highres/ Content by Lightsource  
269 4758d 0h loomsday /highres/ polymerTile #318  
268 4758d 23h loomsday /highres/ polymer-ed tile #317  
267 4766d 14h h266 /highres/screen/fonts/digital/  
266 4769d 22h loomsday /highres/ #371 polymerized, #152 glow added  
265 4773d 12h spiker /highres/ Fixes some broken normal maps  
264 4792d 7h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4798d 4h nightfright / Updated: #821, 1189, 2493  
262 4811d 21h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4818d 22h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)