Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4524d 3h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4524d 4h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4524d 13h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4525d 6h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4536d 2h |
spiker |
/highres/sprites/ |
|
|
296 |
4536d 22h |
spiker |
/highres/sprites/ |
|
|
295 |
4543d 5h |
spiker |
/highres/ |
281 |
|
294 |
4543d 21h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4544d 8h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4546d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4555d 22h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4556d 19h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4556d 21h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4561d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4590d 21h |
spiker |
/highres/ |
|
|
286 |
4596d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4622d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4678d 19h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4679d 8h |
spiker |
/highres/ |
|
|
282 |
4679d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4682d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4689d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4737d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4745d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4746d 0h |
spiker |
/highres/ |
|
|
275 |
4753d 22h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4754d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4754d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4755d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4755d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4755d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4758d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4758d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4766d 14h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4769d 22h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4773d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4792d 7h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4798d 4h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4811d 21h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4818d 22h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|