Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4597d 13h |
leod |
/highres/ |
fix 724_d |
|
306 |
4597d 19h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4598d 7h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4598d 8h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4598d 9h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4598d 18h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4598d 18h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4598d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4599d 4h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4599d 21h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4610d 17h |
spiker |
/highres/sprites/ |
|
|
296 |
4611d 13h |
spiker |
/highres/sprites/ |
|
|
295 |
4617d 20h |
spiker |
/highres/ |
281 |
|
294 |
4618d 12h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4619d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4620d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4630d 13h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4631d 10h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4631d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4636d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4665d 12h |
spiker |
/highres/ |
|
|
286 |
4670d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4697d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4753d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4754d 0h |
spiker |
/highres/ |
|
|
282 |
4754d 5h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4757d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4764d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4812d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4820d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4820d 15h |
spiker |
/highres/ |
|
|
275 |
4828d 13h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4829d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4829d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4829d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4829d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4830d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4832d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4833d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4841d 5h |
h266 |
/highres/screen/fonts/digital/ |
|
|