Rev |
Age |
Author |
Path |
Log message |
Diff |
310 |
4519d 15h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4522d 5h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4522d 7h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4522d 11h |
leod |
/highres/ |
fix 724_d |
|
306 |
4522d 18h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4523d 6h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4523d 7h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4523d 7h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4523d 17h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4523d 17h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4523d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4524d 3h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4524d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4535d 16h |
spiker |
/highres/sprites/ |
|
|
296 |
4536d 11h |
spiker |
/highres/sprites/ |
|
|
295 |
4542d 18h |
spiker |
/highres/ |
281 |
|
294 |
4543d 10h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4543d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4545d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4555d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4556d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4556d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4560d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4590d 10h |
spiker |
/highres/ |
|
|
286 |
4595d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4622d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4678d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4678d 22h |
spiker |
/highres/ |
|
|
282 |
4679d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4681d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4688d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4737d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4745d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4745d 13h |
spiker |
/highres/ |
|
|
275 |
4753d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4754d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4754d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4754d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4754d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4755d 12h |
spiker |
/highres/ |
Content by Lightsource |
|