Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4516d 13h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4516d 14h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4516d 23h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4516d 23h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4517d 0h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4517d 9h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4518d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4528d 22h |
spiker |
/highres/sprites/ |
|
|
296 |
4529d 18h |
spiker |
/highres/sprites/ |
|
|
295 |
4536d 1h |
spiker |
/highres/ |
281 |
|
294 |
4536d 17h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4537d 4h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4539d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4548d 18h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4549d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4549d 17h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4554d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 17h |
spiker |
/highres/ |
|
|
286 |
4589d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4672d 5h |
spiker |
/highres/ |
|
|
282 |
4672d 10h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4675d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4682d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4730d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 19h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 20h |
spiker |
/highres/ |
|
|
275 |
4746d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4747d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4747d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4750d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4759d 10h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4762d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4766d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4785d 3h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|