Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4516d 16h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4516d 17h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4516d 17h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4517d 3h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4517d 3h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4517d 3h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4517d 13h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4518d 6h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4529d 2h |
spiker |
/highres/sprites/ |
|
|
296 |
4529d 21h |
spiker |
/highres/sprites/ |
|
|
295 |
4536d 4h |
spiker |
/highres/ |
281 |
|
294 |
4536d 20h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4537d 8h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4539d 3h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4548d 21h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4549d 19h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4549d 20h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4554d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 21h |
spiker |
/highres/ |
|
|
286 |
4589d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 19h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4672d 8h |
spiker |
/highres/ |
|
|
282 |
4672d 13h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4675d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4682d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4730d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 23h |
spiker |
/highres/ |
|
|
275 |
4746d 22h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4747d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4748d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4748d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4751d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4759d 14h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4762d 21h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4766d 11h |
spiker |
/highres/ |
Fixes some broken normal maps |
|