Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4515d 11h |
leod |
/highres/ |
fix 724_d |
|
306 |
4515d 17h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4516d 5h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4516d 6h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4516d 6h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4516d 16h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4516d 16h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4516d 16h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4517d 2h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4517d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4528d 15h |
spiker |
/highres/sprites/ |
|
|
296 |
4529d 10h |
spiker |
/highres/sprites/ |
|
|
295 |
4535d 17h |
spiker |
/highres/ |
281 |
|
294 |
4536d 9h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4536d 21h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4538d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4548d 10h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4549d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4549d 9h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4553d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 10h |
spiker |
/highres/ |
|
|
286 |
4588d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4671d 21h |
spiker |
/highres/ |
|
|
282 |
4672d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4674d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4681d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4730d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 12h |
spiker |
/highres/ |
|
|
275 |
4746d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4747d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4747d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4750d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4759d 3h |
h266 |
/highres/screen/fonts/digital/ |
|
|