Rev |
Age |
Author |
Path |
Log message |
Diff |
310 |
4512d 19h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4515d 9h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4515d 11h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4515d 16h |
leod |
/highres/ |
fix 724_d |
|
306 |
4515d 22h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4516d 10h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4516d 11h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4516d 11h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4516d 21h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4516d 21h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4516d 21h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4517d 7h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4518d 0h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4528d 20h |
spiker |
/highres/sprites/ |
|
|
296 |
4529d 15h |
spiker |
/highres/sprites/ |
|
|
295 |
4535d 22h |
spiker |
/highres/ |
281 |
|
294 |
4536d 14h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4537d 2h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4538d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4548d 15h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4549d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4549d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4554d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 15h |
spiker |
/highres/ |
|
|
286 |
4589d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4672d 2h |
spiker |
/highres/ |
|
|
282 |
4672d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4675d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4682d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4730d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 17h |
spiker |
/highres/ |
|
|
275 |
4746d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4747d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4747d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 16h |
spiker |
/highres/ |
Content by Lightsource |
|