Rev |
Age |
Author |
Path |
Log message |
Diff |
324 |
4585d 2h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
323 |
4585d 6h |
spiker |
/highres/sprites/firstperson/ |
more pistol fixes |
|
322 |
4585d 7h |
spiker |
/highres/sprites/ |
pistol specular and geometry adjustments |
|
321 |
4585d 13h |
spiker |
/highres/sprites/ |
more pistol and hands fixes |
|
320 |
4588d 2h |
leod |
/ |
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues. |
|
319 |
4588d 2h |
leod |
/highres/ |
Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1) |
|
318 |
4590d 4h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
317 |
4590d 8h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4590d 8h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4591d 2h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4591d 6h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4591d 7h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4592d 2h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4593d 10h |
leod |
/highres/ |
Fix brace |
|
310 |
4593d 11h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4596d 2h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4596d 3h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4596d 8h |
leod |
/highres/ |
fix 724_d |
|
306 |
4596d 14h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4597d 2h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4597d 4h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4597d 4h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4597d 13h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4597d 13h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4597d 14h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4597d 23h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4598d 16h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4609d 12h |
spiker |
/highres/sprites/ |
|
|
296 |
4610d 8h |
spiker |
/highres/sprites/ |
|
|
295 |
4616d 15h |
spiker |
/highres/ |
281 |
|
294 |
4617d 7h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4617d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4619d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4629d 8h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4630d 5h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4630d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4634d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 7h |
spiker |
/highres/ |
|
|
286 |
4669d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|