Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
645 3618d 19h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
643 3648d 18h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3668d 20h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3687d 10h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
639 3714d 16h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3737d 12h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3746d 15h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3747d 17h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3765d 11h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
633 3800d 17h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3807d 16h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3809d 14h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3811d 15h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3815d 13h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3815d 14h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3817d 15h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3819d 14h loomsday /highres/ tile #609 is now proper polymer  
625 3822d 11h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3826d 13h loomsday /highres/ hmm.. looks like something from a todo list  
623 3828d 11h loomsday /highres/ tile #446 polymerized  
622 3828d 12h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3828d 16h loomsday /highres/ tile #441 polymerized  
620 3828d 16h loomsday /highres/ tile #310 polymerized  
619 3835d 10h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3835d 21h loomsday /highres/ sprite #915 polymerized  
617 3836d 14h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3837d 13h loomsday /highres/ #1191 fake polymerization  
615 3837d 14h loomsday /highres/ #1174/1175 polymerized  
614 3840d 9h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3843d 0h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3843d 10h loomsday /highres/sprites/ #134 polymerized  
611 3854d 16h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3855d 9h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3855d 13h loomsday /highres/sprites/ model #584 polymerized  
608 3856d 10h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3856d 14h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3860d 20h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3863d 15h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3866d 10h loomsday /highres/sprites/props/ sprite #621 revised  
603 3866d 13h loomsday /highres/ #150 polymer version revised