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Rev Age Author Path Log message Diff
674 3368d 4h leod / (oops) update hrp_readme.txt (not complete)  
643 3634d 10h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
638 3723d 5h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
566 3946d 4h leod / Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews
 
479 4155d 6h leod / 3DRealms maphacks rearranged  
415 4226d 3h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.
 
414 4228d 11h leod / Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
409 4288d 6h leod / sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
384 4399d 5h leod / Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
 
324 4508d 0h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
293 4540d 17h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4542d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4552d 6h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4553d 4h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4553d 5h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 4619d 5h nightfright / Reverted to previous versions: 341-343  
281 4678d 17h nightfright / Modified: #341, 343  
280 4685d 18h nightfright / Modified: #342, 343, 821, 916, 917  
275 4750d 7h nightfright / Modified: #3281 (new loading screen by Lightsource)  
264 4788d 16h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4794d 12h nightfright / Updated: #821, 1189, 2493  
261 4815d 7h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
256 4825d 17h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4830d 12h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4831d 17h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4831d 18h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4832d 6h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4832d 11h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4832d 11h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4841d 6h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4842d 18h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4843d 8h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4845d 18h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4845d 19h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4846d 8h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4847d 7h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4855d 6h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4856d 14h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4863d 6h nightfright / empyrock modifications from Mar 28  
231 4867d 15h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup