Rev |
Age |
Author |
Path |
Log message |
Diff |
638 |
3744d 4h |
leod |
/ |
effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others |
|
566 |
3967d 3h |
leod |
/ |
Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews |
|
479 |
4176d 5h |
leod |
/ |
3DRealms maphacks rearranged |
|
415 |
4247d 3h |
leod |
/ |
New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".
The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).
The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file. |
|
414 |
4249d 10h |
leod |
/ |
Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.) |
|
409 |
4309d 6h |
leod |
/ |
sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.
hrp_readme.txt : update |
|
384 |
4420d 5h |
leod |
/ |
Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved. |
|
324 |
4528d 23h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
293 |
4561d 17h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4563d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4573d 6h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4574d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4574d 5h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
285 |
4640d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
281 |
4699d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4706d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
275 |
4771d 6h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
264 |
4809d 15h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4815d 12h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4836d 6h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
256 |
4846d 16h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4851d 11h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4852d 16h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|
250 |
4852d 18h |
nightfright |
/ |
Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model |
|
249 |
4853d 5h |
nightfright |
/ |
Updated: #2760 (corrections in monsters.def by empyrock) |
|
248 |
4853d 10h |
nightfright |
/ |
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster) |
|
247 |
4853d 11h |
nightfright |
/ |
Updated: E2L8.mhk (Polymer lights by Micky C) |
|
246 |
4862d 5h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
245 |
4863d 17h |
nightfright |
/ |
Updated: E2L6.mhk (Polymer lights by Micky C) |
|
244 |
4864d 7h |
nightfright |
/ |
Updated: E2L4.mhk (Polymer lights by Micky C) |
|
243 |
4866d 18h |
nightfright |
/ |
Updated: E2L5.mhk (Polymer lights by Micky C) |
|
242 |
4866d 18h |
nightfright |
/ |
Improvements for #817/818 (forgot those during last commit) |
|
241 |
4867d 7h |
nightfright |
/ |
Added: #1200; Modified: #842, 1053 (by empyrock) |
|
240 |
4868d 7h |
nightfright |
/ |
Pipes (618, 670) and alternate reactor (620) by empyrock |
|
239 |
4876d 5h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
238 |
4877d 14h |
nightfright |
/ |
Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion |
|
235 |
4884d 6h |
nightfright |
/ |
empyrock modifications from Mar 28 |
|
231 |
4888d 15h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
230 |
4889d 6h |
nightfright |
/ |
Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock) |
|
229 |
4890d 5h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|