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727 1544d 18h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1544d 21h leod /maphacks/ Maphacks : tile comment consistency fix #3  
722 1591d 18h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1591d 20h leod /maphacks/ Maphacks: last touches before ...  
719 1601d 22h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
717 1603d 18h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1610d 1h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
694 2910d 3h leod /maphacks/ UserMapHacks: Moscitos Inn, Justy Bank, QL Store;
FM3X package (2016-05-25) support updated.
 
689 3006d 19h leod /maphacks/ UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0  
681 3226d 20h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
676 3333d 22h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
659 3516d 19h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
652 3557d 3h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
643 3663d 1h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
640 3712d 22h leod / UserMapHacks: big update  
636 3762d 0h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
630 3825d 22h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
591 3931d 19h leod /maphacks/ UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews  
590 3936d 17h leod /maphacks/ UserMapHacks: Doomgate, 649, Shrunken; MHK reviews  
565 3975d 23h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
510 4060d 1h leod / UserMapHacks: Infestation in Time Revisited v1.5 completed; MHK reviews  
507 4083d 23h leod / Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh!
 
491 4130d 1h leod / UserMapHacks : Overkill episode (beta), Starlite, Desert base (old), Viewport, Sewer Confines
misc. maphack fixes and updates
 
442 4207d 2h leod / 0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more
 
432 4216d 21h leod / tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more