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727 1566d 4h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1566d 6h leod /maphacks/ Maphacks : tile comment consistency fix #3  
725 1566d 12h leod /maphacks/ Maphacks : tile comment consistency fix #2  
724 1567d 8h leod /maphacks/ Maphacks : Fix some more autodetected issues; start fixing tile comment consistency  
723 1567d 10h leod / Maphacks : Fix some upper/lower case DEF issues  
722 1613d 3h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1613d 5h leod /maphacks/ Maphacks: last touches before ...  
719 1623d 7h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
717 1625d 3h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1631d 10h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
711 1818d 5h leod / Maphacks: ZERO, + some housekeeping;
hrp_extract: improve Voxel Pack handling
 
707 1952d 17h leod / Maphacks: set "move to infinity" to 'mdxoff 9999999' + 'pitch -1'  
702 1985d 11h leod /maphacks/ UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13  
695 2897d 12h leod / Spec updates by Tea Mpnster for 2524_pistol, 2530_clip, 2532_cliphand;
UserMapHacks: def/mhk updates to support NightFright's Addon Pack v3.1
 
690 3012d 13h leod / UserMapHacks: a couple of 'recent' releases  
689 3028d 4h leod /maphacks/ UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0  
683 3220d 1h leod /maphacks/ UserMapHacks: New York Rebellion Episode aka FM1X, and others  
682 3234d 13h leod /maphacks/ UserMapHacks: new 'South of Hell*, 'Groovy Street', 'Baptized in ...' + reviews and restructuring.  
681 3248d 5h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
667 3465d 2h leod / #2264: zadd 1 to avoid flickering in Polymer;
UserMapHacks: catch up with recent releases (Kamikaze still pending though)
 
659 3538d 4h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
656 3563d 6h leod / Polymost HRP: keep using old 1222 crane model;
hrp_extract.sh: Polymost/Megaton override extraction revamped;
UserMapHacks: four recent releases
 
648 3610d 6h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
647 3624d 11h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3640d 4h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3654d 12h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
643 3684d 10h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
640 3734d 7h leod / UserMapHacks: big update  
638 3773d 4h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
636 3783d 9h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3801d 4h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3822d 12h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
633 3836d 10h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
630 3847d 7h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
622 3864d 5h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
606 3896d 13h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base