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Rev Age Author Path Log message Diff
129 5109d 10h nightfright / Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217  
126 5119d 18h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5120d 10h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5121d 11h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
123 5121d 14h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
122 5122d 8h nightfright / Missing contents since 04-2010 (Part 2)  
121 5122d 8h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
120 5122d 10h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
118 5126d 13h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
114 5153d 15h loomsday /highres/ Tile #0449 is now polymerized  
113 5154d 15h loomsday /highres/  
112 5158d 11h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5162d 10h devastator /highres/ definition for 454  
110 5162d 10h devastator /highres/textures/ texture files for 454  
109 5162d 11h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5163d 14h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5163d 14h piterplus /highres/textures/ Normals+specular for 1137, 1138  
105 5165d 12h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
100 5173d 14h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
97 5181d 18h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
94 5183d 13h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5185d 12h piterplus /highres/ Normal map for 0893-0895.  
88 5193d 12h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5193d 19h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5194d 9h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
84 5194d 17h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5194d 22h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5195d 10h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5195d 10h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
79 5199d 12h loomsday /highres/textures/ update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823
 
78 5202d 11h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
74 5203d 19h loomsday /highres/ oopsie, some typoes in the defs  
73 5205d 9h loomsday /highres/ Tile #450 is now polymer-ready  
72 5207d 10h loomsday /highres/ Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention  
71 5209d 13h loomsday /highres/ Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized  
70 5212d 5h h266 /highres/sprites/props/ new #920 render  
69 5213d 12h loomsday /highres/textures/ #796, 819, 857, 858 draftly polymerized
#545 parallax params added to definition
 
68 5214d 8h loomsday /highres/ #1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready.  
67 5221d 6h h266 /highres/textures/ #251-252 alt-pals now Polymer-ready  
66 5231d 2h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed