Rev |
Age |
Author |
Path |
Log message |
Diff |
86 |
5243d 17h |
loomsday |
/highres/sprites/ |
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models. |
|
84 |
5244d 1h |
loomsday |
/highres/ |
normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum |
|
83 |
5244d 5h |
loomsday |
/highres/ |
oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok) |
|
82 |
5244d 17h |
nightfright |
/ |
Updated/added: #1109 (n/s), 1124 (n/s) by gt1750 |
|
81 |
5244d 18h |
nightfright |
/ |
textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s) |
|
79 |
5248d 19h |
loomsday |
/highres/textures/ |
update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823 |
|
78 |
5251d 18h |
loomsday |
/highres/ |
Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing |
|
74 |
5253d 2h |
loomsday |
/highres/ |
oopsie, some typoes in the defs |
|
73 |
5254d 17h |
loomsday |
/highres/ |
Tile #450 is now polymer-ready |
|
72 |
5256d 18h |
loomsday |
/highres/ |
Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention |
|
71 |
5258d 20h |
loomsday |
/highres/ |
Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized |
|
70 |
5261d 12h |
h266 |
/highres/sprites/props/ |
new #920 render |
|
69 |
5262d 19h |
loomsday |
/highres/textures/ |
#796, 819, 857, 858 draftly polymerized
#545 parallax params added to definition |
|
68 |
5263d 16h |
loomsday |
/highres/ |
#1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready. |
|
67 |
5270d 13h |
h266 |
/highres/textures/ |
#251-252 alt-pals now Polymer-ready |
|
66 |
5280d 10h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
65 |
5280d 12h |
loomsday |
/highres/sprites/ |
normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609 |
|
64 |
5283d 17h |
loomsday |
/highres/sprites/ |
normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug. |
|
63 |
5284d 18h |
loomsday |
/highres/ |
wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]
tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into] |
|
62 |
5292d 15h |
loomsday |
/highres/ |
Tiles #233-237 are now polymerish |
|
61 |
5294d 19h |
loomsday |
/highres/sprites/ |
I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick |
|
60 |
5298d 19h |
loomsday |
/highres/ |
Tile #354 is now polymer ready |
|
59 |
5302d 14h |
loomsday |
/highres/ |
Tiles #212, 213, 214, 215 revised to polymer ready |
|
58 |
5314d 19h |
loomsday |
/highres/ |
#913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap |
|
57 |
5323d 1h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
56 |
5329d 11h |
loomsday |
/highres/ |
Tile #258 revised to polymer ready |
|
55 |
5331d 18h |
loomsday |
/highres/ |
Tiles #158, 159 revised to polymer ready |
|
54 |
5339d 0h |
nightfright |
/ |
Added: gt1750 s/n texture pack from Jan 6 (for #346, 723, 742, 757, 764, 797, 823, 852, 1141); Modified: #723, 764 |
|
53 |
5339d 14h |
loomsday |
/highres/ |
Tile #157 revised to polymer version |
|
52 |
5346d 17h |
loomsday |
/highres/ |
#156 revised to polymer version |
|
51 |
5347d 16h |
loomsday |
/highres/ |
#154, 155 revised to polymer ready |
|
50 |
5353d 1h |
piterplus |
/highres/textures/ |
Sharpened tile 880, edited 1169_d to better much original. |
|
49 |
5353d 15h |
loomsday |
/highres/ |
Texture #4304 revised to polymer ready |
|
48 |
5354d 18h |
h266 |
/highres/ |
removed duplicate 0857_22.jpg |
|
47 |
5355d 17h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
46 |
5355d 18h |
h266 |
/highres/sprites/monsters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 5 |
|
45 |
5355d 18h |
h266 |
/highres/sprites/monsters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 4 |
|
44 |
5355d 18h |
h266 |
/highres/sprites/characters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 3 |
|
43 |
5355d 18h |
h266 |
/highres/textures/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 2 |
|
42 |
5355d 18h |
h266 |
/highres/screen/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 1 |
|