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Rev Age Author Path Log message Diff
146 5069d 5h loomsday /highres/ specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized
 
145 5069d 6h nightfright / Modified: #742_n/s; Re-added textures removed in build #144  
144 5070d 9h nightfright / Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133)  
143 5071d 4h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
142 5072d 12h nightfright / Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8  
141 5079d 6h loomsday /highres/ glow map for #457, #458 is now polymer ready.  
140 5080d 6h nightfright / Added: #218_n/s; Modified: #218, 276_2, 724, 823_s  
139 5083d 6h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5090d 7h nightfright / Modified: #1046, 1204 (d/n/s)  
136 5097d 7h nightfright / Modified: #360, 361, 363  
135 5102d 6h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5103d 5h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
132 5104d 7h nightfright / Modified: #181_s, 783_s  
130 5105d 5h nightfright /highres/ Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n  
129 5106d 6h nightfright / Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217  
126 5116d 13h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5117d 5h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5118d 6h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
123 5118d 9h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
122 5119d 3h nightfright / Missing contents since 04-2010 (Part 2)  
121 5119d 3h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
120 5119d 5h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
118 5123d 9h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
114 5150d 11h loomsday /highres/ Tile #0449 is now polymerized  
113 5151d 10h loomsday /highres/  
112 5155d 7h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5159d 5h devastator /highres/ definition for 454  
110 5159d 5h devastator /highres/textures/ texture files for 454  
109 5159d 7h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5160d 9h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5160d 9h piterplus /highres/textures/ Normals+specular for 1137, 1138  
105 5162d 7h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
100 5170d 9h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
97 5178d 14h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
94 5180d 8h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5182d 8h piterplus /highres/ Normal map for 0893-0895.  
88 5190d 7h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5190d 14h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5191d 4h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
84 5191d 12h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum